
I have completely refactored my sprite editor into 200 lines of Scala and libgdx. Yes, a fully working sprite editor with save, load, copy, and paste in a couple of pages of code. libGDX is just that amazing!

I have completely refactored my sprite editor into 200 lines of Scala and libgdx. Yes, a fully working sprite editor with save, load, copy, and paste in a couple of pages of code. libGDX is just that amazing!
This is a shot of the custom sprite editor that will be bundled with my newest game. It doesn’t have saving or loading yet, but drawing sure is fun!

Today I released the first version of libgdx-sbt-project.g8. From the name alone, you can probably suss out that it is a giter8 template that generates an sbt project for writing Scala games using libgdx. As long as you have g8 and git installed, you just need to type
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You can chose your prefered desktop backend, whether you want to use gl2.0 or not, and which version of libgdx to fetch (among other things). If you decide to use the libgdx nightly builds, just type sbt update in the main directory of your project whenever you want to pull in the latest changes. There is also full support for building and testing the android version of your game. For a more in depth tutorial, visit the github project page.
In the future, I will be adding webstart project support, android apk signing, and one command package and deployment for each major platform. Subscribe to my feed for updates.